Higher sociability makes it easier to interact at the cost of frequent interruptions. Load up the savegame again if you think you messed up so bad. More Tips: Take care not to repeat conversations more than 3 times as that will decrease love on the person you want and increase hate on both side. You can easily get them as your bestfriend or lover. It is more easy to make best friend with heterosexual on the same gender than on the different gender. It is recommended to check the status multiple times to get the really big picture about someone's feeling to others, including you. The Statue will display feelings towards you with a max of 4 status. It is the best way to check NPC's feelings over you, better than using Jizou Statue which often deludes you to mistakes. Confess is an action of showing your affection to the NPC.
The increase of Love points will be visibly lower than Like's.
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The increase of points is mostly affected by sexual orientation ex: NPC is lean-homo and PC is hetero male. Start with mild conversations and use Praise to brighten Mood. Better mood not only guarantees higher success chances but also improves the result result. You can repeat one-way action but you can also induce their reactions to build it more mutual and effective. Always keep in mind what kind of sexual orientation your target is. You will end up in a one-sided love if you are being too aggressive. Lean hetero will more likely be harder to increase love.
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A bisexual person's love and like increase is balanced, while a full homosexual person will get you "friendzoned" if you are the opposite gender. Having a full-hetero female or male means it will be hard to increase like with, while love progress is more effective. Navigation Main page Recent changes Random page Add a page.Artificial Academy 2. Navigation menu Personal tools Create account Log in. Categories : IllusionGames Artificial Academy 2. This status mean not enough like,love,dislike,hate point to decide what relationship will be.
Hetero,Homo character cannot gain like point with opposite-sex. These supersede all other statuses, so until they're resolved one way or another they will mask every other status. Red statuses indicate a specific conflict with the other character. White statuses indicate that either the person doesn't have any strong feelings in any way or can indicate Dislike. The only way to see these is to switch your player character to someone else, although in most cases the feelings are mutual. In addition, the statue won't list the player character's statuses. A character can hold up to four statuses simultaneously, so you may need to click on the statue multiple times to see them all. The statuses can only be seen when checking the Buddhist statue. There are 61 statuses that a character can hold toward each of their classmates, including some special statuses for teachers or characters with certain traits. For example a failed interaction will still increase your opinion on the targeted NPC even if it will decrease their opinion on you. Your PC's opinion is determined by the interactions that you attempt and your answer to the NPCs' interactions but not by his or her answer. Dislike status has no effect whatsoever, so any points into dislike are simply wasted until the character "forgets" them. Hate status lower the success rates for both friendly and romantic interactions. Like status middle or max will increase the success rates for friendly interactions, while Love status will increase them for romantic ones too. In this way, characters can be thought of as "forgetting" old memories as new interactions take their place. Once the maximum of 30 favorability points has been reached, any time a new point is awarded, it replaces the oldest currently existing point. In the case of two "middle" opinions, for example middle Love and middle Hate, the character will have all the statuses, benefits, and penalties of both Love and Hate.
Each category is broken down into three broad brackets based on how many points it has accumulated: minmiddleor max Since the total number of points is capped at 30, a character can hold at most two "middle" opinions towards a classmate or one "max" opinion. Every character has a maximum of 30 favorability points towards each of their classmates.